Alan
3bo member
I am #Juan
Posts: 49
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Post by Alan on Nov 15, 2012 8:52:51 GMT -5
About Damn time My doomcore does something usefull
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suguru
3bo member
perrier in my bidet
Posts: 101
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Post by suguru on Nov 15, 2012 9:49:19 GMT -5
eoc dissertation and shit
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Post by Traaavis on Nov 15, 2012 14:28:48 GMT -5
PhD Traaavis of EoC PvM xx 420 xx
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Post by snuffy on Nov 15, 2012 15:22:46 GMT -5
what about primal chain hood combo?
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Post by Traaavis on Nov 16, 2012 3:07:22 GMT -5
Snuffy: If I can get a Primal Chain drop, or find someone with one already bound in the Beta, I'll look into it. I suspect it will be inferior to a platebody, since there are no stats affecting your offensive capability. If chain armor is a hybrid bind (i.e. classified as Melee and Ranged gear), it could possibly be better to bind a chainbody and chainskirt instead of individual bodies. I doubt this is the case, but I'll take a look.
In other news, I updated the spreadsheet with pictures of the ability bars, and an always-growing list of monster weaknesses.
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Post by j00stie on Nov 16, 2012 4:14:05 GMT -5
in beta i still got the chain, you want me to post its stats?
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Post by Traaavis on Nov 16, 2012 10:10:35 GMT -5
Yes please j00stie! If you can't post an image, include Armor bonus, LP bonus, and which class it belongs to (melee, ranged, magic). Thanks!
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Alan
3bo member
I am #Juan
Posts: 49
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Post by Alan on Nov 16, 2012 17:23:08 GMT -5
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Post by j00stie on Nov 16, 2012 18:22:06 GMT -5
This only contains info about the old Prim chain, if I'm right. Here u go trav
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Post by Traaavis on Nov 17, 2012 1:07:40 GMT -5
Primal Chain is a weaker version of Primal Plate. Prom Plate is still better than Prim Chain because of the higher armor boost and insignificantly lower LP boost.
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Post by Traaavis on Nov 17, 2012 15:37:27 GMT -5
Did some brief 3:3 testing last night with S0LD to try out some bosses. It seems as though Melee is the most effective on all bosses. We encountered Hope, Curse, Gulega, Flesh, Dread, Blink, Geo and Skeletal Horde.
Hope: Activate Soul Split and get your adrenaline up asap so you can use Berserk, then he's dead. IMO Hope is the new Curse.
Curse: No longer extremely weak to hex. Granted, these were 3:3s, but melee appeared to be almost twice as fast.
Gulega: Ragers can help lower defense, but all of ours almost died just from the boss's normal attacks. Unless this is fixed, you really shouldn't summon your rager until the boss just to make sure it stays alive. Also, vengeance will DESTROY this boss. With 6k LP and Gulega's special attack, you could essentially deal 30k damage in return for one team death. That's crazy.
Flesh: Again, hex wasn't as effective as I had hoped. S0LD was able to survive while using Berserk, but if you are afraid of dying, use Hurricane+Soul Split when surrounded by the spawns and you'll be safe.
Dread: The crater things that appear in the ground from his attacks are still pretty dangerous. I'll need to test it again, but I don't think Berserk would be very effective here. Because he's constantly walking around the room while you're avoiding the craters, Slaughter will really destroy him (3x damage if he moves = around 15k damage with a max hit). If anyone is ranging, Fragmentation Shot has the same effect, but less powerful.
Blink: When Blink is running through the room, he can damage like 2-3k...that's more than any other boss I've seen so far. If this remains true for the official release, he'll be one of the worst bosses to survive/kill quickly.
Geo: No pray was not an issue, but melee was incredibly faster.
Skeletal Horde: I initially thought Hurricane would work really well, but you kill the monster spawns too quickly to gather up a group of them to decimate. The boss can basically be treated like a long GD. Melee was better, but if you wanted to solo survive it you could range from the Skinweaver's platform and you'd be fine. The boss was only slow because of having to wait for monster spawns from the tunnels; actually killing them was fast and easy.
As of now it appears Melee is the best for all bosses except Necro, or when a boss is protecting against melee (i.e. Astea, Runebound, Trio). I think it's impossible to spawn Gorger in the Beta right now, so I don't know how difficult the mage eye is to kill, or if killing the ranged eye and meleeing would be faster. Also, all of this is assuming the Sagi Body bind doesn't drastically improve Hex over Melee. We removed our platebodies when ranging the boss to avoid the negative range bonus while testing, but if the Sagi Body somehow gives a boost because it's a Range class armor, then we may need to retest.
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Post by Traaavis on Nov 17, 2012 16:36:23 GMT -5
Updated the spreadsheet with my thoughts on Binds/Loadouts, and initial boss tactics.
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Post by kweetvaniks on Nov 20, 2012 9:31:34 GMT -5
Dungeoneering is epic now, And thanks Black Magic for the set up!
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Post by blackmagic on Nov 21, 2012 12:04:28 GMT -5
I've seen a few people with just.... shit binds. Idk if it's cause you didn't read guide or if you're trying things out but the basic loadout that's the best and most efficient is:
1st bind: Primal 2h > Primal Spear > Primal Maul > Prom 2h 2nd bind: Best Platebody you can have 3rd bind: Hexhunter bow > Sagi Shortbow 4th bind: Shadow Silk Hood or Range Chaps 5th bind: Blood Neck
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Post by schaapje on Nov 21, 2012 12:57:20 GMT -5
I also put the ability 'Single-way Wilderness' in my ability bar. Once you built up some adrenaline and you can't use it withing a short amout of time it will disappear. To prevent this from happening you just press the 'Single-way Wilderness' once every 10 seconds. You wont lose any ticks or something, it just keeps your ability bar active.
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