Post by TiaMariaa on Aug 27, 2012 8:20:29 GMT -5
Owner
Deputy Owners
Owners/bawsses
Overseer
Ask if trouble in cc/floors. Overseers trial for key rank upgrades and are mentors for the DIP.
Coordinator
This is going to be part of the tutoring system that we will now have, these ranks are fast. They are tested in Keying ability and carrying ability too, they know what to do and exactly why. The high level dung tutors need to have ability of ~Maven. Coordinators are mentors for the DIP.
If you need practice for a keying rank or some help breaking a key/dung time barrier ask them.
Organisers
These people organise, as the title says. Responsible for citadel and dungeoneering events that take place, expect competitions and events.
Not able to give vouches.
Administrators
These are the people who are in between the slow and fast Keyranks but should be excellent carriers and know dungeoneering thoroughly. If you need help ask them, requires 1 vouch for provisional rank in the clan. Also trial all players under 120 in dungeoneering wanting to join clan.
---------------------------------------------------------------------------------------
General rank
Complete understanding of the map
Ability to completely control a team that will not make individual decisions
Ability to predict the map and organize gates accordingly
Ability to utilize the GGS as a temporary gate along the critical path
A lack of ego and willingness to help inexperienced recruits
A desire to improve
Complete and unequivocal competence at organizing gates and the map
Full completion and understanding of the Efficient Pathing program and the Gating and Floor management program
Screenshots of five KEYED sub 09:30 occults/warps 13%
Captain rank
This rank will be split into 2. One way to get a captain rank is by getting 200m dungeoneering xp, and on the memberlist you will be placed under the category of 200m dungeoneering xp. The second way to get this is to get the regular Keying rank. This is going to be the following requirements:
Keyers must completely understand critical vs. bonus, and must be capable of using this information during the Dungeon
Keyers must be aware of the map; Keyers must know who is free gate and who is not, who has gated what, and who should move and when
Keyers must be able to execute puzzles with excellent or near perfect APM
Keyers must not be condescending or patronizing to new or inexperienced members, and must do their best to include, welcome, and help them
Keyers must complete both the Efficient Pathing program and the Gating and Floor Management program to a high standard
Keyers must pass a very rigorous trial by any Overseer+
Keyers must post five KEYED sub 10 screenshots of occult/warped
Lieutenant
The first step to becoming ranked in 3bo is the rank of Carrier. This rank is meant to denote those players whom have demonstrated competent ability in Dungeoneering. The rank of Carrier is a bronze star. It is important to note that, while still required, screenshots are not very important in deciding whether or not you obtain this rank- the trial is the most important factor.
Requirements:
Carriers must be able to path with fairly good APM and speed
Carriers must be aware of the map, at least enough so to have a full understand of their own situation
Carriers must show initiative when they must buy the GT
Carriers must complete the Efficient Pathing program to a high standard
Carriers MUST pass a rigorous trial by any Overseer+
Carriers MUST post FIVE sub 10:30 occults/warps 13%
------------------------------------------------------------------------------------
3 Stripes
120 Dungeoneering is required for this rank, aim to get lieutenant rank as a 120 member is more than likely to have the required skill.
2 Stripes
115+ dungeoneering is required for this rank, aim to achieve 120 or lieutenant rank from this.
1 Stripe
Welcome to 3bo, there are 2 way to get this, have a dungeoneering level of 110, or have a provisional rank. For this you will need to acquire the respect of some of the members who are already experienced in the skill.
For players 105-109 in dungeoneering you will need a vouch from at least 1 Maven(gen rank) + rank and 2 120+ ranked 3bo members for this provisional rank.
For players 100-104 in dungeoneering you will need special admin approval for provisional rank along with vouches , these players are part of the dip program.
With this I would like to emphasise on the importance of actually asking for help, I know many people feel that if they ask for help they will get trolled/flamed, but this isnt the case, trust me. Even the most experienced of us have sections in which we need help in.
Deputy Owners
Owners/bawsses
Overseer
Ask if trouble in cc/floors. Overseers trial for key rank upgrades and are mentors for the DIP.
Coordinator
This is going to be part of the tutoring system that we will now have, these ranks are fast. They are tested in Keying ability and carrying ability too, they know what to do and exactly why. The high level dung tutors need to have ability of ~Maven. Coordinators are mentors for the DIP.
If you need practice for a keying rank or some help breaking a key/dung time barrier ask them.
Organisers
These people organise, as the title says. Responsible for citadel and dungeoneering events that take place, expect competitions and events.
Not able to give vouches.
Administrators
These are the people who are in between the slow and fast Keyranks but should be excellent carriers and know dungeoneering thoroughly. If you need help ask them, requires 1 vouch for provisional rank in the clan. Also trial all players under 120 in dungeoneering wanting to join clan.
---------------------------------------------------------------------------------------
General rank
Complete understanding of the map
Ability to completely control a team that will not make individual decisions
Ability to predict the map and organize gates accordingly
Ability to utilize the GGS as a temporary gate along the critical path
A lack of ego and willingness to help inexperienced recruits
A desire to improve
Complete and unequivocal competence at organizing gates and the map
Full completion and understanding of the Efficient Pathing program and the Gating and Floor management program
Screenshots of five KEYED sub 09:30 occults/warps 13%
Captain rank
This rank will be split into 2. One way to get a captain rank is by getting 200m dungeoneering xp, and on the memberlist you will be placed under the category of 200m dungeoneering xp. The second way to get this is to get the regular Keying rank. This is going to be the following requirements:
Keyers must completely understand critical vs. bonus, and must be capable of using this information during the Dungeon
Keyers must be aware of the map; Keyers must know who is free gate and who is not, who has gated what, and who should move and when
Keyers must be able to execute puzzles with excellent or near perfect APM
Keyers must not be condescending or patronizing to new or inexperienced members, and must do their best to include, welcome, and help them
Keyers must complete both the Efficient Pathing program and the Gating and Floor Management program to a high standard
Keyers must pass a very rigorous trial by any Overseer+
Keyers must post five KEYED sub 10 screenshots of occult/warped
Lieutenant
The first step to becoming ranked in 3bo is the rank of Carrier. This rank is meant to denote those players whom have demonstrated competent ability in Dungeoneering. The rank of Carrier is a bronze star. It is important to note that, while still required, screenshots are not very important in deciding whether or not you obtain this rank- the trial is the most important factor.
Requirements:
Carriers must be able to path with fairly good APM and speed
Carriers must be aware of the map, at least enough so to have a full understand of their own situation
Carriers must show initiative when they must buy the GT
Carriers must complete the Efficient Pathing program to a high standard
Carriers MUST pass a rigorous trial by any Overseer+
Carriers MUST post FIVE sub 10:30 occults/warps 13%
------------------------------------------------------------------------------------
3 Stripes
120 Dungeoneering is required for this rank, aim to get lieutenant rank as a 120 member is more than likely to have the required skill.
2 Stripes
115+ dungeoneering is required for this rank, aim to achieve 120 or lieutenant rank from this.
1 Stripe
Welcome to 3bo, there are 2 way to get this, have a dungeoneering level of 110, or have a provisional rank. For this you will need to acquire the respect of some of the members who are already experienced in the skill.
For players 105-109 in dungeoneering you will need a vouch from at least 1 Maven(gen rank) + rank and 2 120+ ranked 3bo members for this provisional rank.
For players 100-104 in dungeoneering you will need special admin approval for provisional rank along with vouches , these players are part of the dip program.
With this I would like to emphasise on the importance of actually asking for help, I know many people feel that if they ask for help they will get trolled/flamed, but this isnt the case, trust me. Even the most experienced of us have sections in which we need help in.